Multimodal Media Madness (M3 2019)
|Lab||Wed, 14:30 - 16:30|
|Room||2222, i10 Seminar room|
|Kickoff Meeting||03.04.2019 14:30|
|Final Presentation||10.07.2019 14:30|
Multimodal Media Madness (M3) is our hands-on lab ("Praktikum") for Bachelor students in Computer Science, although we also invite students with strong skills from other disciplines to apply. Build an interactive system with an unusual user interface in hard- and software that creates an awesome user experience! It's a great gateway into our lab's research and teaching focus on User Interface Design, Human-Computer Interaction, and Personal Fabrication.
For any questions about the class, please contact Adrian.
This year, you will design and program a gaming controller and game in tandem using different digital fabrication tools created and/or located at our chair.
These tools include but are not limited to VisiCut and CutCAD for the work with laser cutters and Sketch & Stitch for smart textiles.
The unique iterative design process of working with digital tools, that you can change, adapt and extend according to the needs of your physical project will be a focus of this lab.
You will learn:
- How to use the digital fabrication tools in our Fab Lab, from our laser cutter and our VisiCut software, to our various 3D printers, to make your physical enclosures;
- How to use the free Eagle PCB design software and our PCB mill to design and produce your own electronic circuit boards;
- How to use the beginner-friendly ATmega-based Arduino microcontroller boards and the Arduino IDE to program interactive behavior in embedded software.
After some quick introductions to these tools, you'll then have most of the semester to iteratively design physical prototypes and adapt our digital tools using your programming skills.
- April, 3rd: Introduction to the practical, team building and topic selection
- April, 10th: Working with 2D design tools (Inkscape, VisiCut) and the laser cutter
- April, 17th: Working with 3D design tools (Fusion 360, Blender) and the 3D printers
- April, 24th: Working with Sketch & Stitch and the Bernina embroidery machine
- May, 8th: Working with Eagle PCB design software, the PCB mill and the soldering station
- May, 15th: Getting to know Arduino programming
- May, 22nd: Overview of possible game engine frameworks to use in your final project
Featured Past Projects
Lab exercises and assignments will be graded on the following scale:
|1.0||exceptional work that clearly went above and beyond what was given on the exercise|
|2.0||exercise was completed satisfactorily as per the assignment specification|
|3.0||exercise was completed, but has some problems|
|5.0||little or no effort was put into the exercise|
To take this course for credit, you must complete all assignments, lab exercises, and the final project. The grade of this course will be a combination of the assignments and final project.
Note that you must achieve a cumulative score above 4.0 and complete all exercises to pass the course.
You are expected to be aware of, and abide by, the ethics policy for courses taught at our chair.
Assignments/lab exercises will be assigned weekly. They are to be completed in groups of 4 or 5. If you do not complete the lab exercise during the scheduled lab section, you must complete it on your own time and submit it by the due date.
Late assignments will be graded with a penalty of 0.5 per each beginning 24 hour period after the due date. Exceptions will be granted only for valid (i.e., medical) reasons.
Fields of Study
- Informatik (B.Sc.)/Angewandte Informatik
Course Allocation and Registration Guide
Number of SWS: P3 (Aachen)
ECTS Credits: 7
Course language: German for all lectures, assignments, and exams
Only 32 seats are available for this course. To get a seat in this course, you have to register for the practical in the appropriate timeframe one semester before the course is sheduled.