I am a research assistant since May 2018. My research interest is using the human himself as input, rather than the conventional mouse or touch interactions. My research allows for new implicit and explicit interaction methods by tracking the user e.g. with a camera.
I am also developing the iOS and macOS software projects for industry clients and different research projects. While some of them are in Objective-C, most of my new projects are written in Swift. Speaking of Swift, I am also an Apple Certified Trainer for App Development with Swift. That's why you will find me teaching in our iOS Application Development and Designing Interactive Systems 2 lectures.
|WS 2022/23||Post-Desktop User Interfaces
|SS 2022||Designing Interactive Systems 2
|WS 2021/22||iOS Application Development
|SS 2021||Designing Interactive Systems 2
|WS 2020/21||iOS Application Development
|SS 2020||Designing Interactive Systems 2
|SS 2019||Designing Interactive Systems 2
|SS 2018||Designing Interactive Systems 2
|Johannes Wilhelm||B.Sc.||Combining user- and device-perspective rendering for intuitive handheld AR|
|Eunae Jang||M.Sc.||Designing for Distraction in Mobile Notifications|
|Janosch Hübner||B.Sc.||Improving Indoor Location Awareness using Bluetooth Low Energy Beacons|
|Rene Niewianda||M.Sc.||Are You Still Listening? Measuring Attention in Online Meetings|
|Kevin Fiedler||B.Sc.||Iterative Implementation of a Content Editor for Museum Guides|
|Krzysztof Kostrzewa||B.Sc.||Proximity Dependent Interfaces|
|Thomas Becker||B.Sc.||Gesture-Based Interaction Techniques for Handheld Mixed Reality Applications|
|Benedikt Völker||B.Sc.||In-place 3D Locomotion for Public VR Exhibits|
|Luisa Hoffmann||M.Sc.||Using Smartphone-based Augmented Reality Apps with Limited Freedom of Movement|
|Sven Titgemeyer||B.Sc.||Prototyping an On-Demand Routing App with Location-Based Content Push|
|Lovis Suchmann||CS department website support|
|Anastasiia Petrova||CS department website support|
Real time conducting simulator
In this exhibit you are the conductor! It uses an infrared camera to detect conducting gestures and uses them to stretch 4K video footage and provide a realistic audio simulation.
Museum Guide Platform
The Aixplorer platform provides the foundation for our tourist guides. The Centre Charlemagne app uses this platform to provide guides for different exhibitions with multimedia content.
Novel MR Interactions for the Aachen Cathedral
Visit the 3D scan of the Aachen cathedral through a magic lens on your iPhone.
Asset management system
This software allows the lab to keep track of its inventory. The inventory system helps to find items, print rental forms, and assists the reinventorization process.
The Future Lab Aachen App
This mobile tourist guide that I developed during my time as student assistant showcases scientific activities in the city center with multimedia and AR content.
App for iOS and watchOS
Feeling hungry? With this app you have the mensa menu already in your pocket.
Software and Frameworks
I also implemented multiple internal apps and frameworks, e.g. a CSV logging framework, and a Door Opener app.
Computer Science Department Website
I am also responsible for keeping the Computer Science Department Website up to date.
- Sebastian Hueber, Christian Cherek, Philipp Wacker, Jan Borchers and Simon Voelker. Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices. In Proceedings of 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI '20, pages 10, ACM, New York, NY, USA, October 2020.
- Simon Voelker, Sebastian Hueber, Christian Holz, Christian Remy and Nicolai Marquardt. GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI '20, pages 451:1–451:10, ACM, New York, NY, USA, April 2020.
- Simon Voelker, Sebastian Hueber, Christian Corsten and Christian Remy. HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI '20, pages 739:1–739:12, ACM, New York, NY, USA, April 2020.
- Sebastian Hueber. Seeing Analog Forests and Digital Trees? — Impact of Digital Devices on the Construal Level. Master's Thesis, RWTH Aachen University, Aachen, March 2018.
- Sebastian Hueber. Back-of-device Tactile Landmarks for Eyes-free Touch Input. Bachelor's Thesis, RWTH Aachen University, Aachen, September 2015.