+49 241 80-21077
Office Hours: 09:00 - 18:00. See my basic schedule.
I worked at the lab as a PhD student and research assistant from 2015 to 2021, and handed in my PhD thesis in 2022. During part of that time, I was also the administrator for the lab's technical infrastructure. The following table gives a short overview on who took over my responsibilities:
|Personal Orchestra||Sebastian and Adrian|
Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other’s Actions: Players are significantly more aware of other players’ actions using tangibles than those using pure multitouch interaction.
Paper at CHI 2018
Chronicler: Interactive Exploration of Source Code History: We present Tree Flow, an interactive visualization of structural changes in source code history. Combining history graph navigation with a traditional source code view outperforms the more traditional history navigation on a file basis and users strongly prefer Chronicler for the exploration of source code.
Paper at CHI 2016
PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays: PERCs use the touch probing signal from capacitive touch screens to determine whether the tangibles are on- or off-screen. This allows robust capacitive tangible widgets regardless of being touched.
- Sebastian Hueber, Christian Cherek, Philipp Wacker, Jan Borchers and Simon Voelker. Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices. In Proceedings of 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI '20, pages 10, ACM, New York, NY, USA, October 2020.
- Christian Cherek, David Asselborn, Simon Voelker and Jan Borchers. Off-Surface Tangibles: Exploring the Design Space of Midair Tangible Interaction. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI EA '19, ACM, New York, NY, USA, May 2019.
- Christian Cherek, Anke Brocker, Simon Voelker and Jan Borchers. Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other’s Actions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI '18, pages 298:1–298:7, ACM, New York, NY, USA, 2018.
- Moritz Wittenhagen, Christian Cherek and Jan Borchers. Chronicler: Interactive Exploration of Source Code History. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, pages 3522–3532,May 2016.
- Simon Voelker, Christian Cherek, Jan Thar, Thorsten Karrer, Christian Thoresen, Kjell Ivar Øvergård and Jan Borchers. PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays. In UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, UIST '15, pages 6, ACM, New York, NY, USA, November 2015.
- Christian Cherek, Simon Voelker, Jan Thar, Rene Linden, Florian Busch and Jan Borchers. PERCs Demo: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays. In Proceedings of the 2015 International Conference on Interactive Tabletops and Surfaces, pages 389–392, ACM, New York, NY, USA, November 2015.
- Christian Corsten, Christian Cherek, Thorsten Karrer and Jan Borchers. HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch. In CHI '15: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 2171–2180,New York, NY, USA, April 2015.
- Christian Cherek. HaptiCase: Tactile Cues on the Back of Devices for Eyes-free Absolute Indirect Tapping Tasks. Master's Thesis, RWTH Aachen University, Aachen, November 2014.
- Christian Cherek. Folio:Augmenting Books on Interactive Tabletops. Bachelor's Thesis, RWTH Aachen University, Aachen, April 2012.
Supervisor: Christian Corsten
My Master's Thesis: HaptiCase: Tactile Cues on the Back of Devices for Eyes-free Absolute Indirect Tapping Tasks focused on a novel interaction technique that added tactile landmarks to the back of mobile devices, to enable eyes-free interaction.
Supervisor: Moritz Wittenhagen
In my Bachelor's Thesis: Folio Augmenting Books on Interactive Tabletops I implemented a software for large scale multi touch tables, that added digital annotations for real world books on the device.
I was part of the team for the Interactive Assembly Project in 2012/13.
We developed a marker and gesture supported assembly program which allowed users to assemble the FabScan 3D Laser Scanner without prior knowledge of the system.