Making use of Perspective Projections on Tabletops in a Collaborative Gaming Setting
Updates
Week 2: Concepts: mcp10_concepts Week 3: Projection Prototype: mcp10_pro Week 4: Pipes Game Concept: mcp10_pipes Week 5: Head Tracking Prototype: mcp10_track Week 6: Interactions: mcp10_gestures Week 7: Pipe Placement Logic: mcp10_placing Week 8: Interaction User Study: mcp10_study Week 9: Multi-Touch Implementation: mcp10_mt Week 10: Money System: mcp10_money
Final Phase: Game Logic: mcp10_fGame Final Phase: New Hardware: mcp10_fHardware Final Phase: Multi-Touch Table: mcp10_fMT
Schedule
Times: Wed 15:00 - 17:00, room 2010Date | Talk Topic | Assignment |
---|---|---|
07.04.2009 | 0 Intro.key | none |
Research Theme
Perspective Projection on Tabletops applied to Game DesignDeliverables
- prototypes (30%)
- evaluation reports (30%)
- web log (20%)
- 3 page summary per person (10%)
- final presentation (10%)
Interesting Links
Recommended Reading
- Floyd Fowler: Improving Survey Questions
- Hugh Beyer and Karen Holtzblatt: Contextual Design