Seminar: Post-Desktop User Interfaces (Winter 2021/2022)
|Presentations||Thu, 14:30 - 16:00|
|Kick-Off Meeting||Thu, October 7nd, 14:30|
|Lecture: Literature Review & Scientific Writing||Thu, October 14th, 14:30|
|Lecture: How to Do a Good Presentation||Thu, October 21th, 14:30|
In this seminar, you will learn about research topics currently being tackled in the international Human-Computer Interaction research community. You will gain in-depth knowledge about one HCI area through your own seminar topic, and will learn about numerous others through other students' talks. We also pay extra attention to helping you refine your scientific writing and presentation skills, and you will work on your topic in groups of two, providing another opportunity to learn how to work more productively as a team.
For any questions about the class, please contact René Schäfer, M.Sc..
Your grade will be calculated as follows. Both parts have to be better than 5.0 to pass the course.
Fields of Study
- Informatik (M.Sc.)
- Media Informatics (M.Sc.)
- System Software Engineering (M.Sc.)
- Technik-Kommunikation (M.Sc.)
- Data Science (M.Sc.)
- Informatik Lehramt (M.Sc.)
- Erasmus (M.Sc.)
- Informatik (B.Sc.) (if you already attended a Proseminar)
To pass the course, you need to attend all presentations.
Required Reading (before kick-off meeting):
"How to Read an Engineering Research Paper"
All submissions have to be sent to the supervisor until 12:00 (noon) via mail. Include the tag [PDUI] and the name of the topic and the milestone (e.g., "[PDUI] Explainable AI, Report Outline").
Literature Review & Outline
Prepare 10+ topic-related research papers with a 30 word contribution and benefits statement stating the contribution type. Provide a clear structure of the final paper submission. What is the storyline you want to convey? How are you introducing the topic? What are the arguments you are providing? How are you connecting the papers to each other and your arguments? Include your papers into this structure.
Paper Submission (50% of Grade)
Your paper submission should contain 10 content pages in the ACM Extended Abstract Template. We expect you to submit a final version without spelling mistakes, with a clear flow of argumentation, a complete bibliography, and including all figures.
Camera-Ready Presentation Slides
The complete version of your presentation slides (Powerpoint, Keynote, Prezi, ....). Hand in slides which you would confidently use for a presentation on the next day.
Presentation (50% of Grade)
You present in front of your fellow students and your supervisor. We expect a well-prepared presentation. Test your talk at least once in the room where you are going to present to familiarise yourself with the equipment, and test your slides on the projector in the room. Presentation time will be 20 minutes, followed by a 10-minute discussion where you will receive feedback and questions from your supervisor and your peers. We encourage a constructive feedback interaction where you can learn from each other and have a friendly conversation on how to improve your presentation style.
After your presentation, we will meet to give you feedback on your paper submission.
For the milestones "Literature Review and Report Outline", "Test Presentation" and "Paper Feedback" you can get feedback from your supervisor. For this, make an appointment for that day.
|Topic||Supervisor||Group||Literature Review & Outline||Paper Submission||Slides||Test Presentation||Presentation||Paper Feedback|
|DIY Tutorial Systems||Marcel
|Smart Home Interfaces||Oliver
|Combining 2D and 3D Modeling||Adrian
|Fabric Embeds in 3D Printing||Adrian
|Uncommon User Interfaces||René
|Collaboration in Handheld AR||Philipp
|Machine Learning for AR||Philipp
|Arranging Objects in Augmented Reality||Sebastian
|Interaction with Everyday Objects||René
#01 Persuasive Systems
Oladapo Oyebode, Chinenye Ndulue, Dinesh Mulchandani, Ashfaq A. Zamil Adib, Mona Alhasani, and Rita Orji. 2021. Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 703, 1–19. DOI: https://doi.org/10.1145/3411764.3445619
#02 DIY Tutorial Systems
Jarrod Knibbe, Tovi Grossman, and George Fitzmaurice. 2015. Smart Makerspace: An Immersive Instructional Space for Physical Tasks. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). Association for Computing Machinery, New York, NY, USA, 83–92. DOI: https://doi.org/10.1145/2817721.2817741
#03 Proxemic Interactions
Till Ballendat, Nicolai Marquardt, and Saul Greenberg. 2010. Proxemic interaction: designing for a proximity and orientation-aware environment. In ACM International Conference on Interactive Tabletops and Surfaces (ITS '10). Association for Computing Machinery, New York, NY, USA, 121–130. DOI: https://doi.org/10.1145/1936652.1936676
#04 Smart Home Interfaces
Michal Luria, Guy Hoffman, and Oren Zuckerman. 2017. Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 580–628. DOI: https://doi.org/10.1145/3025453.3025786
#05 Combining 2D and 3D Modeling
Patrick Reipschläger and Raimund Dachselt. 2019. DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19). Association for Computing Machinery, New York, NY, USA, 29–41. DOI: https://doi.org/10.1145/3343055.3359718
#06 Fabric Embeds in 3D Printing
Huaishu Peng, Jennifer Mankoff, Scott E. Hudson, and James McCann. 2015. A Layered Fabric 3D Printer for Soft Interactive Objects. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 1789–1798. DOI: https://doi.org/10.1145/2702123.2702327
#07 Magnet-Based Systems
Rong-Hao Liang, Kai-Yin Cheng, Chao-Huai Su, Chien-Ting Weng, Bing-Yu Chen, and De-Nian Yang. 2012. GaussSense: attachable stylus sensing using magnetic sensor grid. In Proceedings of the 25th annual ACM symposium on User interface software and technology (UIST '12). Association for Computing Machinery, New York, NY, USA, 319–326. DOI: https://doi.org/10.1145/2380116.2380157
#08 Uncommon User Interfaces
Michael Wessely, Ticha Sethapakdi, Carlos Castillo, Jackson C. Snowden, Ollie Hanton, Isabel P. S. Qamar, Mike Fraser, Anne Roudaut, and Stefanie Mueller. 2020. Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI: https://doi.org/10.1145/3313831.3376249
#09 Collaboration in Handheld Augmented Reality
David Lakatos, Matthew Blackshaw, Alex Olwal, Zachary Barryte, Ken Perlin, and Hiroshi Ishii. 2014. T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation. In Proceedings of the 2nd ACM symposium on Spatial user interaction (SUI '14). Association for Computing Machinery, New York, NY, USA, 90–93. DOI: https://doi.org/10.1145/2659766.2659785
#10 Machine Learning for Augmented Reality
Xiao Tang, Xiaowei Hu, Chi-Wing Fu, and Daniel Cohen-Or. 2020. GrabAR: Occlusion-aware Grabbing Virtual Objects in AR. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). Association for Computing Machinery, New York, NY, USA, 697–708. DOI: https://doi.org/10.1145/3379337.3415835
#11 Gaze Interactions
Mohamed Khamis, Anita Baier, Niels Henze, Florian Alt, and Andreas Bulling. 2018. Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 280, 1–12. DOI: https://doi.org/10.1145/3173574.3173854
#12 Arranging Objects in Augmented Reality
Joon Hyub Lee, Sang-Gyun An, Yongkwan Kim, and Seok-Hyung Bae. 2018. Projective Windows: Bringing Windows in Space to the Fingertip. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 218, 1–8. DOI: https://doi.org/10.1145/3173574.3173792
#13 Interaction with Everyday Objects
Munehiko Sato, Ivan Poupyrev, and Chris Harrison. 2012. Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). Association for Computing Machinery, New York, NY, USA, 483–492. DOI: https://doi.org/10.1145/2207676.2207743
#14 Textile Interfaces
Sara Mlakar and Michael Haller. 2020. Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–10. DOI: https://doi.org/10.1145/3313831.3376692