Seminar: Interactive Surfaces and Spaces (Summer 2020)

  Course Information

Presentations Tue, 12:30 - 14:00
  2222, i10 Seminar room
Language English
Credits 4

  Events

Kick-off Meeting Tue, March 31th, 12:30
Lecture:  Tue, April 7th, 12:30

This seminar deals with topics in the field of Human-Computer Interaction that go beyond the desktop. In groups of two, you will work on one specific HCI-related topic.

After having achieved a general overview of the area of Human-Computer Interaction, this seminar will provide students with an idea of the current research topics that are being tackled in the research community. After the seminar, students will have some in-depth knowledge about one current area of HCI, and will have heard talks about numerous others. The seminar also provides students with an opportunity to refine their scientific writing and presentation skills, and since the topics are assigned to groups of two students each, it is also another chance to learn how to work efficiently as a team.

Contact

Dr. Simon
Voelker

Grading

Your grade will be calculated as follows:

Written Report 50%
Presentation 50%

Fields of Study

  • Data Science (M.Sc.)
  • Erasmus (M.Sc.)
  • Informatik (M.Sc.)
  • Media Informatics (M.Sc.)
  • System Software Engineering (M.Sc.)
  • Technik-Kommunikation (M.Sc.)
  • Informatik Lehramt (M.Sc.)
  • Informatik (B.Sc.) (if you already attended a Proseminar)

Attendance Policy

To pass the course the student have to attend all presentations.

Course Requirements

Please agree to the Ethical Guidelines for the Authoring of Academic Work (Ethische Richtlinien für das Verfassen wissenschaftlicher Arbeiten) by signing the Declaration of Compliance (Erklärung zur Seminararbeit). Return the signed declaration on the first day of the seminar meeting.

The RWTH CS library offers a course to literature review (Literaturrecherche für Informatiker). This course is mandatory for all bachelor students to participate in our seminar.

Required Reading (before kick-off meeting):

Writing for Computer Science by Justin Zobel (available at RWTH library & Informatik library)

  • Chapter 10: Doing Research
  • Chapter 9: Writing Up


"How to Read an Engineering Research Paper"

Topics

#1 Sensing Touch Input

Yang Zhang, Gierad Laput, and Chris Harrison. 2017. Electrick: Low-Cost Touch Sensing Using Electric Field Tomography. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 1-14. DOI: https://doi.org/10.1145/3025453.3025842

Narjes Pourjafarian, Anusha Withana, Joseph A. Paradiso, and Jürgen Steimle. 2019. Multi-Touch Kit: A Do-It-Yourself Technique for Capacitive Multi-Touch Sensing Using a Commodity Microcontroller. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST ’19). Association for Computing Machinery, New York, NY, USA, 1071–1083. DOI:https://doi.org/10.1145/3332165.3347895

#2 Extending Reach on Touch Surfaces

Simon Voelker, Sebastian Hueber, Christian Corsten and Christian Remy. HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices.  In To appear in the Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI '20, pages 739:1–739:12, ACM, New York, NY, USA, April 2020. https://hci.rwth-aachen.de/publications/voelker2020b.pdf

Christian Corsten, Marcel Lahaye, Jan Borchers and Simon Voelker. ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input.  In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI '19, pages 212:1–212:10, ACM, New York, NY, USA, May 2019. https://hci.rwth-aachen.de/publications/corsten2019a.pdf

#3 Haptic Feedback On Touch Surfaces

Viktor Miruchna, Robert Walter, David Lindlbauer, Maren Lehmann, Regine von Klitzing, and Jörg Müller. 2015. GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, New York, NY, USA, 3-10. DOI: https://doi.org/10.1145/2807442.2807487

Simon Voelker, Christian Cherek, Jan Thar, Thorsten Karrer, Christian Thoresen, Kjell Ivar Øvergård, and Jan Borchers. 2015. PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, New York, NY, USA, 351-356. DOI: https://doi.org/10.1145/2807442.2807466 

#4 Cross-Device Interactions

Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, and Nicolai Marquardt. 2019. Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 562, 1–28. DOI:https://doi.org/10.1145/3290605.3300792

Simon Voelker, Sebastian Hueber, Christian Holz, Christian Remy and Nicolai Marquardt. GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch.  In To appear in the Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI '20, pages 451:1–451:10, ACM, New York, NY, USA, April 2020. https://hci.rwth-aachen.de/publications/voelker2020a.pdf

#5 Interactions on Skin

Martin Weigel, Aditya Shekhar Nittala, Alex Olwal, and Jürgen Steimle. 2017. SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 3095-3105. DOI: https://doi.org/10.1145/3025453.3025704

Nur Al-huda Hamdan, Adrian Wagner, Simon Voelker, Jürgen Steimle, and Jan Borchers. 2019. Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 488, 1–14. DOI:https://doi.org/10.1145/3290605.3300718

#6 Touch + Pen Interactions 

Drini Cami, Fabrice Matulic, Richard G. Calland, Brian Vogel, and Daniel Vogel. 2018. Unimanual Pen+Touch Input Using Variations of Precision Grip Postures. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST '18). ACM, New York, NY, USA, 825-837. DOI: https://doi.org/10.1145/3242587.3242652

Peter Brandl, Clifton Forlines, Daniel Wigdor, Michael Haller, and Chia Shen. 2008. Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces. In Proceedings of the working conference on Advanced visual interfaces (AVI '08). ACM, New York, NY, USA, 154-161. DOI: https://doi.org/10.1145/1385569.1385595

#7 Blending Real World and VR

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew D. Wilson. 2019. RealityCheck: Blending Virtual Environments with Situated Physical Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 347, 1–12. DOI:https://doi.org/10.1145/3290605.3300577

Jackie (Junrui) Yang, Christian Holz, Eyal Ofek, and Andrew D. Wilson. 2019. DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST ’19). Association for Computing Machinery, New York, NY, USA, 1093–1107. DOI:https://doi.org/10.1145/3332165.3347875

#8 Selecting objects in VR

Marc Baloup, Thomas Pietrzak, and Géry Casiez. 2019. RayCursor: A 3D Pointing Facilitation Technique based on Raycasting. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 101, 1–12. DOI:https://doi.org/10.1145/3290605.3300331

Huawei Tu, Susu Huang, Jiabin Yuan, Xiangshi Ren, and Feng Tian. 2019. Crossing-Based Selection with Virtual Reality Head-Mounted Displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 618, 1–14. DOI:https://doi.org/10.1145/3290605.3300848

 #9 Combining 2D and 3D Modeling

Patrick Reipschläger and Raimund Dachselt. 2019. DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS ’19). Association for Computing Machinery, New York, NY, USA, 29–41. DOI:https://doi.org/10.1145/3343055.3359718

Rahul Arora, Rubaiat Habib Kazi, Tovi Grossman, George Fitzmaurice, and Karan Singh. 2018. SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 185, 1–15. DOI:https://doi.org/10.1145/3173574.3173759

#10 Interactions Around the Device 

Jess McIntosh, Paul Strohmeier, Jarrod Knibbe, Sebastian Boring, and Kasper Hornbæk. 2019. Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 408, 1–12. DOI:https://doi.org/10.1145/3290605.3300638

Sven Kratz and Michael Rohs. 2009. HoverFlow: expanding the design space of around-device interaction. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '09). ACM, New York, NY, USA, , Article 4 , 8 pages. DOI=http://dx.doi.org/10.1145/1613858.1613864

Submission Milestones

All submissions have to be sent to the supervisor until 12:00 (noon) via mail. Include the tag [ISS] and the name of the topic as well as the milestone (e.g., "[ISS] Explainable AI, Report Outline").

Literature Review & Report Outline

Prepare 7+ topic-related research papers with a contribution and benefits statement stating the contribution type. Provide a clear structure of the final paper submission. What is the storyline you want to convey? How are you introducing the topic? What are the arguments you are providing? How are you connecting the papers to each other and your arguments? Include your papers into this structure.

Slides

The first complete version of your presentation slides (Powerpoint, Keynote, Prezi, ....). Hand in slides that you would confidently use for a presentation on the next day.

Presentation (50% of Grade)

The presentation in front of the other students and your supervisor. We expect a well-prepared presentation. Test your talk at least once in the room where you are going to present to familiarise yourself with the equipment and test your slides on the beamer in the room. The presentation time will be 20 minutes followed by a 10 minutes discussion where you will get feedback and questions from your supervisor and your peers. We encourage a constructive feedback interaction where you can learn from each other and have a fun conversation on how to improve your presentation style.

Final Report (50% of Grade)

Your seminar paper should contain 10 content pages in the ACM Extended Abstract Template). We expect you to submit a version which has no spelling mistakes, a closed argumentation, a complete bibliography, including all figures.

You can download the template or set up a collaborative Latex project using Overleaf.

Report Feedback

After your submission of the final report, there is an additional feedback meeting in which the report is discussed. This should take place around two weeks after your submission.

Milestone Dates

For the milestones "Literature Review and Report Outline" and "Slides" you can get feedback from your supervisor. For this, make an appointment in the week after the submission deadline.

#TopicGroupLiterature and Outline SubmissionLiterature and Outline MeetingSlide SubmissionTest Talk (make an appointment)PresentationFinal ReportMeeting Feedback 
1  Sensing Touch Input Group 2  20.4.20 21.4.20 (12:30) 5.5.20 11.05.20 - 13.05.20 19.5.20 9.6.20 23.6.20 (12:30)
2  Extending Reach on Touch Surfaces  Group 9 20.4.20 21.4.20 (13:15) 5.5.20 11.05.20 - 13.05.20  19.5.20 9.6.20 23.6.20 (13:15)
3  Haptic Feedback On Touch Surfaces Group 3  20.4.20 21.4.20 (14:00) 5.5.20  11.05.20 - 13.05.20 19.5.20 9.6.20 23.6.20 (14:00)
4  Cross-Device Interactions Group 5  27.4.20 28.4.20 (12:30) 12.5.20  18.05.20 - 20.05.20 26.5.20 16.6.20 23.6.20 (12:30)
5 Interactions on Skin  Group 11 27.4.20 28.4.20 (13:15) 12.5.20  18.05.20 - 20.05.20 26.5.20 16.6.20 23.6.20 (13:15)
6 Touch + Pen Interactions   Group 7 27.4.20 28.4.20 (14:00) 12.5.20  18.05.20 - 20.05.20 26.5.20 16.6.20 23.6.20 (14:00)
7  Blending Real World and VR Group 12  4.5.20 5.5.20 (12:30) 19.5.20  25.05.20 - 27.05.20 9.6.20 23.6.20 7.7.20 (12:30)
8  Selecting objects in VR  Group 1 4.5.20 5.5.20 (13:15) 19.5.20  25.05.20 - 27.05.20 9.6.20 23.6.20 7.7.20 (13:15)
9  Combining 2D and 3D Modeling  Group 6 4.5.20 5.5.20 (14:00) 19.5.20  25.05.20 - 27.05.20 9.6.20 23.6.20 7.7.20 (14:00)
10  Interactions Around the Device    4.5.20 5.5.20 (14:45) 19.5.20  25.05.20 - 27.05.20 9.6.20 23.6.20 7.7.20 (14:45)

Example presentation from Marcel Lahaye and Aaron Krämer

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