Videos: Designing Interactive Systems I WS 17/18
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- Introduction to HCI, CMN Model, and Fitts' Law
- Gestalt Laws, Information Content, Visibility, Affordances, Signifiers, and Conceptual Model
- Mappings, Constraints, and the Seven Stages of Action
- Levels of Processing, Knowledge in the Head and in the World, and Errors
- History I - From Abacus till Macintosh
- History II – Visions, Ubicomp, Technology phases
- 6.2. Visions of Technology
- 6.2.6. Ubiquitous Computing
- DIA Cycle, Observing Users, Brainstorming, and Storyboards
- Prototyping
- Evaluation
- 9.3. Evaluation Techniques
- GOMS, Interface Efficiency, and the Ten Golden Rules of Interface Design
- 10.1. GOMS
- 10.3. Keystroke_Level_Model
- 10.3. Ten Golden Rules of Interface Design
- Responsiveness and Performance, Grammars, and State Transition Networks
- 11.1. Responsiveness and Performance
- 11.1.3. Design Techniques for Responsiveness
- 11.4. State Transition Networks
- Petri Nets
- Visual Design