Expo Game

  1. Look and Feel
  2. Metrik zur Visualisierungsauswahl
  3. Interaction Design
  4. Building folding 2D to 3D
  5. Game play demo video

Look and Feel

  • Visualisierung der Silhouette machen wir, Architekten sollen Grafik-Engine machen über Schnittstelle die die definieren dürfen, die randomisieren etc. für Animation Tiling! In Echtzeit veränderbar, Shift nach oben (Marc, geklärt)
  • Fullscreen-Flash-App, wir haben ein transparentes Fenster davor? (geklärt, technische Machbarkeit, Moritz/Thorsten)

Metrik zur Visualisierungsauswahl

  • Auswahl Haus:
    • Höhe
    • Breite im oberen Bereich (Bounding Box)
    • Spitzdach, Flachdach
    • evtl. Fenster

  • Auswahl Baum:
    • Höhe
    • Breite
    • Bounding Box, Verhältnis breiteste Stelle zur schmalsten Stelle
    • Runder Baum, Spitzer Baum, 3 höchste Punkte? geschlossen/offen oben der beiden höchsten Stellen

  • Auswahl Strom:
    • Anzahl der Unterbrechungen -> Kommunikation zwischen den Elementen
    • je mehr verbunden desto heller
    • Anzahl von beleuchteten Fenstern?

  • Auswahl Wasser:
    • Teilerfolg ist auch Erfolg, wie viele korrekte Wellensegmente
    • grüner, mehr Blumen
    • Chats Idee: größere Bäume?


Interaction Design

Peter's Game Schedule
ID Name Grafik Oben Grafik Unten Kommentar Time Progress
1 Change Positions Text + Arrows Text + Arrows   00:50.0
2 Get Ready Counters / White Shadow Play Instructions   01:15.0
3 Make Skyline Counters / White 3..2..1..Flash -Outline in Green   00:00.0
4 Skyline Counters / White Outline -> Skyline   01:20.0
5 Make Power White Dotted Line   00:00.0
6 Power On Skyline Lighted Power Connected   01:40.0
7 Make Trees Counters / White 3..2..1..Flash - Outline in Green   00:00.0
8 Trees! Counters / White Outline -> Trees   02:00.0
9 Make Water Counters / White Dotted Wave   00:00.0
10 Water Trees Green w/ Skyline Water Flows   02:20.0
11 Fold City Skyline Faded Fold City Clarification   02:30.0
12 3.2.1. Skyline Fades away 3...2...1...   02:40.0
13 My City Hooray! My City Isometric View (from Server)   03:00.0
14 Applause City Block # Isometric View (from Server)   03:10.0
15 Leave Goodbye! Goodbye!   03:50.0

Jan's Game Schedule
Name Time Progress
  0
Einlass 30
Welcome 50
Intro 1:00
Instruct House 1:10
Make House 1:20
Instruct Power 1:30
Make Power 1:40
Instruct Tree 1:50
Make Tree 2:00
Instruct Water 2:10
Make Water 2:20
Show results 2:50
"Meine Stadt" 3:00
Leave 3:10
Erklärung Giveaway 3:50

Storyboards

Storyboard Scans (oliver)



UPDATE: Game Storyboards with Visualization, Description, Server and Client states (oliver)



  • Screen Resolution: "




Building folding 2D to 3D

Game play demo video

25.03.2010 Full game (without tree) 25.03.2010 Tree

Attachments:
File Description File size Downloads Last modified
ExampleMessageToServer.plist   1 kB 106 2010-01-21 16:44
100121 Scoring.pdf   3526 kB 73 2010-01-28 17:38
ExampleMessageToServer2.plist ExampleMessge XML to server 2 kB 102 2010-02-10 14:36
ExampleMessageToServer2.plist ExampleMessge XML to server 1 kB 106 2010-03-01 14:57
gamePauseMessage.plist   0 kB 60 2010-03-04 18:12
gamePauseMessage.plist message example 0 kB 99 2010-03-08 12:41

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