Expo Game
- Look and Feel
- Metrik zur Visualisierungsauswahl
- Interaction Design
- Building folding 2D to 3D
- Game play demo video
Look and Feel
- Visualisierung der Silhouette machen wir, Architekten sollen Grafik-Engine machen über Schnittstelle die die definieren dürfen, die randomisieren etc. für Animation Tiling! In Echtzeit veränderbar, Shift nach oben (Marc, geklärt)
- Fullscreen-Flash-App, wir haben ein transparentes Fenster davor? (geklärt, technische Machbarkeit, Moritz/Thorsten)
Metrik zur Visualisierungsauswahl
- Auswahl Haus:
- Höhe
- Breite im oberen Bereich (Bounding Box)
- Spitzdach, Flachdach
- evtl. Fenster
- Auswahl Baum:
- Höhe
- Breite
- Bounding Box, Verhältnis breiteste Stelle zur schmalsten Stelle
- Runder Baum, Spitzer Baum, 3 höchste Punkte? geschlossen/offen oben der beiden höchsten Stellen
- Auswahl Strom:
- Anzahl der Unterbrechungen -> Kommunikation zwischen den Elementen
- je mehr verbunden desto heller
- Anzahl von beleuchteten Fenstern?
- Auswahl Wasser:
- Teilerfolg ist auch Erfolg, wie viele korrekte Wellensegmente
- grüner, mehr Blumen
- Chats Idee: größere Bäume?
Interaction Design
| Peter's Game Schedule | |||||
| ID | Name | Grafik Oben | Grafik Unten | Kommentar | Time Progress |
| 1 | Change Positions | Text + Arrows | Text + Arrows | 00:50.0 | |
| 2 | Get Ready | Counters / White | Shadow Play Instructions | 01:15.0 | |
| 3 | Make Skyline | Counters / White | 3..2..1..Flash -Outline in Green | 00:00.0 | |
| 4 | Skyline | Counters / White | Outline -> Skyline | 01:20.0 | |
| 5 | Make Power | White | Dotted Line | 00:00.0 | |
| 6 | Power On | Skyline Lighted | Power Connected | 01:40.0 | |
| 7 | Make Trees | Counters / White | 3..2..1..Flash - Outline in Green | 00:00.0 | |
| 8 | Trees! | Counters / White | Outline -> Trees | 02:00.0 | |
| 9 | Make Water | Counters / White | Dotted Wave | 00:00.0 | |
| 10 | Water | Trees Green w/ Skyline | Water Flows | 02:20.0 | |
| 11 | Fold City | Skyline Faded | Fold City Clarification | 02:30.0 | |
| 12 | 3.2.1. | Skyline Fades away | 3...2...1... | 02:40.0 | |
| 13 | My City | Hooray! My City | Isometric View (from Server) | 03:00.0 | |
| 14 | Applause | City Block # | Isometric View (from Server) | 03:10.0 | |
| 15 | Leave | Goodbye! | Goodbye! | 03:50.0 | |
| Jan's Game Schedule | |||||
| Name | Time Progress | ||||
| 0 | |||||
| Einlass | 30 | ||||
| Welcome | 50 | ||||
| Intro | 1:00 | ||||
| Instruct House | 1:10 | ||||
| Make House | 1:20 | ||||
| Instruct Power | 1:30 | ||||
| Make Power | 1:40 | ||||
| Instruct Tree | 1:50 | ||||
| Make Tree | 2:00 | ||||
| Instruct Water | 2:10 | ||||
| Make Water | 2:20 | ||||
| Show results | 2:50 | ||||
| "Meine Stadt" | 3:00 | ||||
| Leave | 3:10 | ||||
| Erklärung Giveaway | 3:50 | ||||
Storyboards
Storyboard Scans (oliver)
UPDATE: Game Storyboards with Visualization, Description, Server and Client states (oliver)

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Building folding 2D to 3D |
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