Dr. Malte Weiss

Dr. Malte Weiss


alumni

Email:   weiss@cs.rwth-aachen.de
Citations:   Google Scholar




I was a PhD student at Media Computing Group from October 2007 to January 2013.

I was conducting research at the intersection of interactive surfaces and tangible user interfaces. My PhD thesis focussed on improving the limited haptic experience on touch-based surfaces with dynamic physical controls that integrate well into the nature of interactive tabletops while being lightweight, passive, and low-cost.

My PhD thesis is available for download (pdf): high-res (172 MB), low-res (8 MB)

www.malte-weiss.de

Research Projects

HoloDesk is a novel interactive system combining an optical see through display and Kinect camera to create the illusion that users are directly interacting with 3D graphics. (read more)

Full paper at CHI 2012 in collaboration with Microsoft Research Cambridge.
Dynamic Portals is a light-weight touch-based technique that allows to transfer virtual objects to distant locations on an interactive tabletop. (read more)

Note at ITS 2011. Received Best Note Award.
FingerFlux is a haptic output technique that provides near-surface haptic feedback on interactive tabletops. It combines an electromagnetic display with a permanent magnet attached to the user's index finger. (read more)

Paper and demo at UIST 2011. Demo received 3rd place of Best Demo Award.
We render physical effects in tabletop controls using electromagnetic actuation. Keeping the advantages of low-cost passive tangible, we allow designers to change physical properties on the fly, such as weight, friction, spring resistance, and detents.

Note at CHI 2011.
BendDesk is an interactive desk environment that merges a vertical and a horizontal display with a curve. The entire surface is touch sensitive and supports direct manipulation of digital objects. (read more)

Full paper and demo at ITS 2010.
Madgets are low-cost, untethered, and easy-to-build tangible controls for interactive tabletops. Our tabletop maintains the consistency between physical controls and their digital state by using electromagnetic actuation. (read more)

Full paper at UIST 2010.
SLAP Widgets are tangible general-purpose controls for interactive tabletops, made from silicone and acrylic. They combine the haptic feedback of physical controls with the flexibility of on-screen widgets. (read more)

Full paper at CHI 2009. Demo at CHI 2009 and TEI 2009.
We are developing an HCI design pattern language that provides solutions for recurring problems when designing interactive tabletops and applications. (read more)

Paper at EuroPLoP 2010.
DRAGON is a direct-manipulation interaction technique for frame-accurate navigation in video scenes. (read more)

Note at CHI 2008. Received Best Note Award.


Other projects

The Aachener Frieden is an interactive exhibit at the city hall of Aachen. It lets users explore the historical background of the Peace of Aachen in a playful tangible way. (read more)
BallMeR is multi-player soccer game using the pressure-sensitive multi-touch keyboard by Microsoft Research. (read more)

Received 2nd place at Student Innovation Contest of UIST 2009 for the category Best Implementation.


Internships and Visits

  • 2011 Internship with Otmar Hilliges and Shahram Izadi at Microsoft Research, 4 months, Cambridge, UK.
  • 2006-07 Research Scholar with Paul Debevec in Graphics Group of Institute for Creative Technologies, 6 months, Los Angeles, USA.

Publications

PhD Thesis

Full Papers and Notes

  • Otmar Hilliges, David Kim, Shahram Izadi, Malte Weiss, and Andrew Wilson. HoloDesk: Direct 3D Interactions with a Situated See-Through Display. In Proceedings of CHI '12, pp. 2421-2430, New York, NY, USA, 2012. ACM Press. (bibtex)
  • Simon Voelker, Malte Weiss, Chat Wacharamanotham, and Jan Borchers. Dynamic Portals: A Lightweight Metaphor for Fast Object Transfer on Interactive Surfaces. In Proceedings of ITS '11, pp. 158-161, New York, NY, USA, 2011. ACM Press. Best ITS 2011 Note Award. (web) (pdf) (bibtex)
  • Malte Weiss, Chat Wacharamanotham, Simon Voelker, and Jan Borchers. FingerFlux: Near-surface Haptic Feedback on Tabletops. In Proceedings of UIST '11, pp. 615-620, New York, NY, USA, 2011. ACM Press. (web) (pdf) (movie) (bibtex)
  • Malte Weiss, Christian Remy, and Jan Borchers. Rendering Physical Effects in Tabletop Controls. In CHI '11: Proceedings of the twenty-ninth annual SIGCHI conference on Human factors in computing systems, pp. 3009-3012, New York, NY, USA, 2011. ACM Press. (web) (pdf) (movie) (bibtex)
  • Malte Weiss, Simon Voelker, Christine Sutter, and Jan Borchers. BendDesk: Dragging Across the Curve. In ITS '10: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pp. 1-10, New York, NY, USA, November 2010. ACM. (web) (pdf) (bibtex)
  • Malte Weiss, Florian Schwarz, Simon Jakubowski, and Jan Borchers. Madgets: Actuating Widgets on Interactive Tabletops. In Proceedings of UIST '10, pp. 293–302, New York, NY, USA, 2010. ACM Press. (web) (pdf) (bibtex)
  • Christian Remy, Malte Weiss, Martina Ziefle, and Jan Borchers. A Pattern Language for Interactive Tabletops in Collaborative Workspaces. In EuroPLoP '10: Proceedings of the 15th European Conference on Pattern Languages of Programs, Irsee Monastery, Germany, July 2010. (web) (pdf) (bibtex)
  • Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers. SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops. In CHI '09: Proceedings of the twenty-seventh annual SIGCHI conference on Human factors in computing systems, pp. 481-490, New York, NY, USA, 2009. ACM Press. (web) (pdf) (movie) (bibtex)
  • Thorsten Karrer, Malte Weiss, Eric Lee, and Jan Borchers. DRAGON: A Direct Manipulation Interface for Frame-Accurate In-Scene Video Navigation. In Proceedings of the CHI 2008 Conference on Human Factors in Computing Systems, pp. 247-250, Florence, Italy, April 2008. ACM Press. Best CHI 2008 Note Award. (web) (pdf) (movie) (bibtex)
  • Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, and Paul Debevec. Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination. In 2007 Eurographics Symposium on Rendering, June 2007. (bibtex)

Book Chapter

  • Malte Weiss, James D. Hollan, and Jan Borchers. Augmenting Interactive Tabletops with Translucent Tangible Controls. In Tabletops - Horizontal Interactive Displays, Human Computer Interaction Series, chapter 7, pp. 157-180. Springer Verlag, April 2010. (web) (bibtex)

Doctoral Symposium

  • Malte Weiss. Bringing Everyday Applications to Interactive Surfaces. In Extended Abstracts of UIST '10, pp. 375-378, New York, NY, USA, 2010. (pdf) (bibtex)

Workshop Paper

  • Malte Weiss, Gero Herkenrath, Lucas Braun, Jan Borchers. Text Entry on Interactive Tabletops Using Transparent Physical Keyboards. Contribution to CHI 2012 Workshop on Designing and Evaluating Text Entry Methods. (pdf) (bibtex)

Demos

  • Malte Weiss, Chat Wacharamanotham, Simon Voelker, and Jan Borchers. FingerFlux demo at UIST '11. 3rd place for Best Demo Award at UIST 2011. (web) (movie)
  • Malte Weiss, Simon Voelker, and Jan Borchers. The BendDesk Demo - Multi-touch on a Curved Display. In ITS '10: Adjunct Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, p. 317, New York, NY, USA, November 2010. ACM. (web) (pdf) (bibtex)
  • Malte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers. SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops. In CHI '09: Extended Abstracts on Human Factors in Computing Systems, pp. 3229-3234, New York, NY, USA, 2009. ACM Press. (web) (pdf) (movie) (bibtex)
  • Malte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers. SLAPbook: Tangible Widgets on Multi-touch Tables in Groupware Environments. In TEI '09: Proceedings of the 3rd international conference on Tangible and embedded interaction, pp. 297-300, New York, NY, USA, 2009. ACM Press. (pdf) (bibtex)

Contest

  • Malte Weiss, Gero Herkenrath, Jonathan Diehl. BallMeR. 2nd place at Student Innovation Contest of UIST 2009. (web)

Talks

  • Bringing Haptic General-Purpose Controls to Interactive Tabletops on December 7th, 2012, at Hasselt University, Belgium.
  • Tangible Widgets on Tabletops on July 6th, 2010, at Media Informatics Group, LMU Munich, Germany.

Posters

  • Christian Remy, Malte Weiss, and Jan Borchers. A Pattern Language for Interactive Surfaces in Collaborative Workspaces. In ITS '09: Extended Abstracts of ACM International Conference on Interactive Tabletops and Surfaces, November 2009. (pdf) (bibtex)
  • Malte Weiss, Simon Voelker, and Jan Borchers. BendDesk: Seamless Integration of Horizontal and Vertical Multi-Touch Surfaces in Desk Environments. In ITS '09: Extended Abstracts of ACM International Conference on Interactive Tabletops and Surfaces, 2009. (pdf) (bibtex)
  • Malte Weiss, Florian Schwarz, and Jan Borchers. Actuated Translucent Controls for Dynamic Tangible Applications on Interactive Tabletops. In ITS '09: Extended Abstracts of ACM International Conference on Interactive Tabletops and Surfaces, November 2009. (pdf) (bibtex)
  • Florian Heller, Thomas Knott, Malte Weiss, and Jan Borchers. Multi-User Interaction in Virtual Audio Spaces. In CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, pp. 4489-4494, New York, NY, USA, 2009. ACM Press. (pdf) (bibtex)
  • Dieter Drobny, Malte Weiss, and Jan Borchers. Saltate! - A Sensor-Based System to Support Dance Beginners. In CHI '09: Extended Abstracts on Human Factors in Computing Systems, pp. 3943-3948, New York, NY, USA, 2009. ACM Press. (pdf) (bibtex)
  • Malte Weiss, Roger Jennings, Julie Wagner, James D. Hollan, Ramsin Khoshabeh, and Jan Borchers. SLAP: Silicone Illuminated Active Peripherals. In Extended Abstracts of Tabletop '08, pp. 37-38, 2008. (pdf) (bibtex)
  • Stefan Hafeneger, Malte Weiss, Gero Herkenrath, and Jan Borchers. PocketTable: Mobile Devices as Multi-Touch Controllers for Tabletop Application Development. In Extended Abstracts of Tabletop '08, pp. 39-40, 2008. (pdf) (bibtex)
  • Carsten Winkelholz, Thomas Alexander, and Malte Weiss. Open activeWrl: a middleware based software development toolkit for immersive VE systems. In 7th International Immersive Projection Technologies Workshop and the 9th Eurographics Workshop on Virtual Environments, EGVE '03, pages 321-322, 2003. ACM. Best Poster Award. (bibtex)

Diploma Thesis

  • Malte Weiss. Depth-Discontinuity Preserving Optical Flow Using Time-Multiplexed Illumination. Master's thesis, RWTH Aachen University, University of Southern California, 2007. (pdf) (bibtex)

Organization

Conference

  • Publication Co-chair at ITS 2010.

Workshop

  • Kris Luyten, Davy Vanacken, Malte Weiss, Jan Borchers, and Miguel Nacenta. Second Workshop on Engineering Patterns for Multi-Touch Interfaces. Workshop at the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) 2011, June 2011, Pisa, Italy. (web)
  • Kris Luyten, Davy Vanacken, Malte Weiss, Jan Borchers, Shahram Izadi, and Daniel Wigdor. Engineering Patterns for Multi-Touch Interfaces. Workshop at the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) 2010, June 2010, Berlin, Germany. (web)

Teaching Activities


Supervised Student Theses

  • Ronny Seidel (2011): An analysis of the conflict between user control and the need for physical-visual consistency in tangible tabletop interaction
  • Christopher Gretzki (2011): ProMadgets - Prototyping of tangible magnetic widgets for interactive tabletops
  • Simon Völker (2010): BendDesk - Seamless Integration of Horizontal and Vertical Multi-Touch Surfaces in Desk Environments
  • Christian Remy (2010): A Pattern Language for Interactive Tabletops in Collaborative Workspaces
  • Damian Lubosch (2010): Enriching Mobile File Exchange using Tangible Controls on Multitouch Tables
  • Florian Schwarz (2010): Madgets - Actuated Translucent Controls for Dynamic Tangible Applications on Interactive Tabletops
  • Julie Wagner (2009): SLAP - Silicone Illuminated Active Peripherals
  • Florian Heller (2008): CORONA - Realizing an Interactive Experience in Visually Untouchable Rooms Using Continuous Virtual Audio Spaces
  • Dieter Drobny (2008): Saltate! - A Sensor Based System to Support Dance Beginners
  • Alexander Strauch (2007): VirlWind - A mobile device for user-centered augmented reality
  • Bastian Sopora (2007): HandWrite - A text input technique for multitouch tabletops using hand gestures

Created by weiss. Last Modification: Sunday 10 of February, 2013 13:19:29 by weiss.

Media Computing Group at RWTH Aachen

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