Surface Manager for Interactive Tabletops

Conceptual Framework for Surface Manager on Interactive Tabletops

We proposes that to create a useful workspace in tabletop environments, it's important to gain a deep understanding of users physical interaction and work-patterns around table surfaces. Therefor, we present a conceptual framework that defines the abstract structures users need during their work processes on horizontal surfaces. The concepts of the framework will provide designers with coherence to empirical inquiry. The framework presents three concepts: workspace access, surface partitioning, and coordination policies. Workspace access is a set of structures that users need to initiate and move through a task's workflow. Surface partitioning is the act of dividing a shared work area into different spaces, each with different characteristics and purpose. A coordinating policy is an underlying mesh of mechanisms and rules that coordinate users' actions or govern the layout of work items during a workflow.

Surface Manager and UI Toolkit

We developed window system and UI toolkit for public interactive tabletops. Surface Manager supports multi-tasking for co-located users. It uses heuristics (location, timestamp, previous and current activity) to identify unique users and provided each with his/her own instance of the manager.


Nur Al-huda Hamdan and Simon Voelker


Created by hamdan. Last Modification: Wednesday 08 of June, 2016 11:21:03 by hamdan.

Media Computing Group at RWTH Aachen