TESTING WITH & WITHOUT USER [ Paper
Pototyping Test | Usability
Testing ] |
Design
Heuristics |
-
The user should be able to abort his action from any phase
of the action sequence i.e. there should be exit option
on all the screens of the Prototype.
-
The screens should overloaded with information, besides
being simple they should contain little content, such
that the user can be able to comprehend them with relative
ease and little or no time.
-
Use graphs, pictures, maps to aid visualization where
necessary.
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Heuristic
Results |
-
All the screens did not contain the Exit button.
-
The reminder screen contained the button labeled "del"
which could be categorized as something not speaking user's
language.
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Design
Changes after Heuristic Evaluation |
-
Exit buttons were added to all the screens. These buttons
were previously present on the main screens only i.e.
the home screen which you enter after connecting to the
Mobile GIS.
- 2.
The Reminder Screen was changed so as to display the previously
added reminders in a list component with a scroll bar
on the side. Previously the reminders were displayed without
it and the View and Delete Button were placed in front
of each reminder being displayed. Only one View and Delete
button is now required. These are placed in the bottom
and with some distance thus minimizing the chances or
error as well. The Delete button now contains the complete
"delete" label as against the "del" label previously.
This usability drawback was identified before hand but
it was actually corrected after the final presentation.
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