Project Week I - Project DescriptionProject Week II - User InterviewsProject Week III - Paper PrototypingProject Week IV - Flash PrototypingProject Week V - Testing with and without usersProject Week VI - Redesign & Presentation
Design Challenges
Applied Design Principles
Change Log
Check out our final Flash-Prototype

Design Challenges

During our development of the various prototypes we encountered several issues of which these were the two most challenging:
  • After we knew which features our prototype would have, we decided to divide the work evenly. Everyone had the task to design one "complex" of the paper prototype, each consisting of several "pages". The actual challenge was that everyone had his own imagination of how he/she wanted to design his "complex". But as we had to create a consistent design it was impossible to let everyone do the design task without consultation. We had to make up several "standards" for where icons should be placed, how large the icons should be, which fonts are used etc. Although we were constructing the paper prototype in the same room and we used our "standards", the resulting "pages" differed from each other to some (acceptable) degree. For the flash prototype we used another approach where one team member created the icons, one assembled the "pages", one included the pages in the flash project and the last one checked for errors and inconsistencies.
  • The second great challenge resulted of the fact that we had limited time for finishing the flash prototype and so we had to limit the "working" functionalities of the prototype. This reduction was not easy as we had three equally important parts in our concept and we wanted to include them all in the prototype. Eventually, after some lively discussion we agreed which "complexes" could get shortened without loosing their expressiveness.