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Design Challenges
During our development of the various prototypes we encountered several
issues of which these were the two most challenging:
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After we knew which features our prototype would have, we decided to
divide the work evenly. Everyone had the task to design one "complex" of
the paper prototype, each consisting of several "pages". The actual
challenge was that everyone had his own imagination of how he/she wanted
to design his "complex". But as we had to create a consistent design it
was impossible to let everyone do the design task without consultation. We
had to make up several "standards" for where icons should be placed, how
large the icons should be, which fonts are used etc. Although we were
constructing the paper prototype in the same room and we used our
"standards", the resulting "pages" differed from each other to some
(acceptable) degree. For the flash prototype we used another approach
where one team member created the icons, one assembled the "pages", one
included the pages in the flash project and the last one checked for
errors and inconsistencies.
- The second great challenge resulted of the fact that we had limited time
for finishing the flash prototype and so we had to limit the "working"
functionalities of the prototype. This reduction was not easy as we had
three equally important parts in our concept and we wanted to include them
all in the prototype. Eventually, after some lively discussion we agreed
which "complexes" could get shortened without loosing their expressiveness.
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