Table of Contents

Top Idea and introduction Example The real world List of tasks Problems Future work References MAX/MSP patches Link to our original project description Group members


Idea and introduction

In a world of safety-instructions we need to get origins of danger back in our life.
You can't start early enough.
For this reason our creative art project developed a future toy,
that combines the unique risk of stimulus satiation with that classic hazard of swallowable small parts.

The user interface is a box filled with multi-colored legos. by moving the legos the user can change the music and video produced by the program. Different colors represent different instruments. The red blocks manipulate diffenerent aspects of a fm synth, like the waveform the LFOs and frequencies. The yellow, blue and black ones (which are disabled by default) trigger preset wave-samples. The program detects the outer limits of the fields marked by same-colored blocks. The vertical center of each box is interpreted as pitch, while the horizontal length time-stretches the sample. The detected sequence is perpetually looped and and accompanied by a drum-sample, which changes perpetualy. All actions of the user will also be visualized on the screen, where colored boxes and the synthesized waveform are shown. If there is no action for a longer period the volume is lowered so that the people working at the museum keep their sanity. Parts of the visualization and the sounds are random so that even with a static lego-field the display stays interesting.



How this all works out in the real world:

The user is lured toward the interactiv piece of art by the fancy visualizations. Of course when he sees the lego he will immediately want to play with it, but once he touches a stone the volume is turned up (to the max) and the visuals change according to the movement of the stones. Step by step he figures out how to control the sound and he will be able to create music. With the help of the visual feedback the user will be able to quickly grasp the concept of the program.

A high-level list of tasks we accomplished for our project

Specific problems/challenges

Possibilities for future work

List of references

Links to our Max/MSP patches

Link to our original project description

Group members

Björn Ganslandt:
Daniel Grams:
Johannes Schnettker:
Nils Vehreschild: