A Pattern Approach to Interactive Design: Table of Contents

Preface

 Series Foreword

 Acknowledgements

1   Introduction

1.1 Why User Interfaces Matter 1
1.2 Interdisciplinary Design and Its Problems 3
1.3 Capturing Experience 5
1.4 A Pattern Framework 6
1.5 How This Book Is Organized 7

 

 
2   Design Pattern Languages

2.1 Pattern Languages in Architecture 9
2.2 Pattern Languages in Software Engineering 22
2.3 Pattern Languages in HCI 26
2.4 Pattern Languages in Other Disciplines 43
2.5 A Comparison of Central Pattern Collections 46
2.6 Pattern Language Framework Requirements 47

 

 
3   An Interdisciplinary Pattern Framework

3.1 A Formal Model of Pattern Languages 52
3.2 Pattern Languages in the Software Lifecycle 54
3.2.1 The Usability Engineering Lifecycle 57
3.2.2 The Pattern Framework in the Lifecyle 58
3.3 Time in Patterns 63
3.4 Patterns and Their Components in Detail 64
3.4.1 Name 65
3.4.2 Ranking 66
3.4.3 Illustration 66
3.4.4 Problem and Forces 68
3.4.5 Examples 69
3.4.6 Solution 70
3.4.7 Diagram 71
3.4.8 Context and References 71

 

 
4   A Pattern Language for Interactive Music Exhibits

4.1 Musical Pattern Language 78
M1 BLUES STYLE 81
M2 COMBO INSTRUMENTATION 83
M3 SOLO & COMPING * 85
M4 TWELVE-BAR PROGRESSION * 87
M5 SIXTH AND SEVENTH CHORDS 89
M6 CHORD TRANSITIONS 91
M7 PENTATONIC SCALE ** 93
M8 BLUE NOTES ** 95
M9 TRIPLET GROOVE ** 97
M10 WALKING BASS * 99
M11 BLUES TEMPO 101
4.2 HCI Pattern Language 102
H1 ATTRACT-ENGAGE-DELIVER * 105
H2 ATTRACTION SPACE * 109
H3 COOPERATIVE EXPERIENCE ** 113
H4 EASY HANDOVER * 117
H5 SIMPLE IMPRESSION * 120
H6 INCREMENTAL REVEALING ** 122
H7 FLAT AND NARROW TREE * 124
H8 AUGMENTED REALITY * 126
H9 CLOSED LOOP * 129
H10 LANGUAGE INDEPENDENCE 131
H11 DOMAIN-APPROPRIATE DEVICES * . 133
H12 INNOVATIVE APPEARANCE * 137
H13 IMMERSIVE DISPLAY * 139
H14 INVISIBLE HARDWARE * 141
H15 DYNAMIC DESCRIPTOR ** 144
H16 INFORMATION JUST IN TIME ** 147
H17 ONE INPUT DEVICE * 149
4.3 Software Pattern Language 152
S1 BRANCHING TRANSFORMER CHAIN 153
S2 METRIC TRANSFORMER * 156
S3 IMPROVISATION HELPER ** 161
S4 MUSICAL EVENTS * 166

 

 
5   Evaluation and Tool Support

5.1 Comparison With Framework Requirements 170
5.2 Pattern Peer Review 171
5.2.1 Summary 176
5.2.2 Positive Formal Aspects 176
5.2.3 Positive Contents Aspects 177
5.2.4 Format Improvement Suggestions 177
5.2.5 Contents Improvement Suggestions 178
5.2.6 Conclusion: Main Advantages 179
5.3 Comparison With CHI 2000 Workshop Results 179
5.4 Evaluation of a Resulting System: WorldBeat 180
5.4.1 Project Background 181
5.4.2 System Features 182
5.4.3 Implementation 183
5.4.4 Usage Scenario 185
5.4.5 Evaluation 187
5.5 Reusing Patterns 189
5.5.1 The Interactive Fugue 189
5.5.2 Personal Orchestra and Virtual Vienna 191
5.6 Study of Didactic Usefulness 193
5.7 Publishing Peer Review 195
5.8 PET: A Pattern Editing Tool 195

 

 
6   Summary and Further Research

6.1 Motivation 203
6.2 Main Contributions 204
6.3 Further Research 206

 

 
Bibliography

 

A   Online Resources

 

B   WorldBeat Sample Run

B.1 WorldBeat: Interacting With Music 221
B.2 Scenario: A Screen, And Two Batons 221
B.3 Start Page: Entering the Exhibit 222
B.4 Choosing From Six Components 222
B.5 Virtual Baton 223
B.6 Joy-Sticks 223
B.7 Musical Memory 224
B.8 Query By Humming 224
B.9 Musical Design Patterns 225
B.10 NetMusic 226
B.11 Leaving the Exhibit 226

 

 
List of Figures and Credits

 

Index

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